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Thursday, June 30, 2011

Keas: The New Game That Has Officemates Battling One Another To Get Healthier

Keas: The New Game That Has Officemates Battling One Another To Get Healthier: "

Former Google exec Adam Bosworth is helping companies save money on health care by gamifying exercise and nutrition as coworkers compete for cash prizes. 'We’re trying to change health habits in a very fundamental way,' he tells us.

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The reward of living longer, healthier lives hasn't been enough to incentivize too many Americans into exercising or eating well--a lifestyle choice wreaking havoc on employee productivity and health care costs. But former Vice President of Product Management at Google, Adam Bosworth, has found success encouraging healthy habits by stopping the lecturing and turning wellness into a game, through a workplace wellness platform called Keas (pronounced 'Key-ahss'). He spoke with Fast Company about what he believes are the psychological keys to motivating healthy living--and, how these are making up for the failed Google Health project.

Bosworth argues that Keas separates itself from the competition by only
counting sustained engagement. Measuring the number of initial signups
or those who only log on a few times is not helpful. Instead, he says: 'We’re trying to
change health habits in a very fundamental way.'

Keas outfits workplaces with an opt-in healthy competition software platform, where individuals or teams vie to rack up points by completing tasks such as walking to work, eating healthier, or learning about nutrition. Winners earn badges and take home mid-sized prizes, including cash and gifts.

 

[youtube P1nDUCNj9-0]

Keas boasts that, on average, roughly 35% of an entire company's staff plays the full 12-week program. After only three months of testing, Bosworth admits they have insufficient data on life-long lifestyle changes, but the demand has been so strong that his team is now building a program for gung-ho employees who want to continue long after the workplace game ends.



For Bosworth, gamifying health needs to be consistent with 'human nature.'


Come for the reward, stay for the people

Rewards are 'what brings people to the game, but it's not what sustains them; it's not what keeps them there, it’s too little money,” argues Bosworth. Rather, it's the exhilaration of team competition and the support of coworkers that keeps employees committed. More than age or sex, 'the one thing that had a dramatic effect on engagement was being a member of a team.'

Bosworth says that teams of six are large enough to exert social pressure, but small enough so that everyone can keep tabs on each other. 'Peer obligation is a very important psychological factor in the game,” he says.

Bosworth thinks that Google Health ultimately failed because it wasn't social. 'It
wasn't actually a place you wanted to go to. It wasn't fun. It wasn't a
place to hang out with others dealing with the same issues. Nobody was
cheering you on as you made progress or encouraging you during
setbacks.'


In addition to swapping nutritional tidbits over lunch and encouraging a struggling peer to press on, our colleagues' actions are socially contagious. Seeing a sweat-dripped coworker arrive energized to work shows us the person we could have been if we had chosen to walk to work. On the darker side, if everyone orders dessert after Friday happy hour, the temptation to cheat may break those struggling to maintain healthy eating habits. An environment overflowing with Keas participants can snatch up stragglers who don't want to be left out of the fun.

Be like Richard Simmons: Keep it positive

Bosworth learned early on that the carrot was far more effective than the stick: Biting reminders of obesity caused users to bolt. 'Rather than causing people to wake up and suddenly be motivated and see the light and say, ‘Oh, I must fix this,’ they were gone in 60 seconds.'

Gorging is about cheap, immediate gratification--not nutritional needs or, sometimes, even taste. To prove this, one clever experiment mapped the density of fast food restaurants around participants and found that, unsurprisingly, one of the greatest predictors of whether employees grabbed a greasy snack was impulsivity, or “reward sensitivity.” Likewise, Bosworth found that tiny incentives were enough to satiate the reward-itchy fingers of his obese users: 'Now that we’ve made the thing entirely positive feedback, people love it and they stick around.'

Surprise: Quizzes are a reward

A recent meta-review of video games
for workplace training found that games can be more effective than
traditional training alone, which is precisely how ice cream retailer
Cold Stone Creamery saved itself money through an interactive game
showing employees how to reduce the amount delicious of ice cream they
served up. 'One of the advantages of games is that they are
intrinsically motivating, resulting in employees choosing to repeatedly
engage in game play and mastering the skills,' author Traci Sitzmann
told ScienceDaily.

'Quizzes are not a cost, they are a reward,' says Bosworth. His team believed they had created a cheap, endless pool of bonus rewards when they crafted 60 nutritional quizzes. 'Four days after we launched the game, we had customers besieging us with emails saying they were out of bonus points,' he says. 'We realized they’d done all 50 or 60 quizzes; they’d done them in four days and they wanted more.'


Advice: Hire a psychologist

'Frankly, those of us who designed software were not psychologists,' he admits. Applying intuitive understandings of human behavior to their programs ended up backfiring.

Negative feedback, for instance, seems like a time-tested way to kick people into action, but few studies support it, as research finds that punishment is good for stopping behavior, but not for replacing it with desired actions: 'A big change for us was when we put a psychologist in charge.'

[Image: Flickr user xJasonRogerx]

Follow Greg Ferenstein on Twitter. Also follow Fast Company on Twitter.

Read More:
Arookoo, The Depressing App That 'Makes Walking Fun'



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Video: PBS Reports On Bionic Limb Development

Video: PBS Reports On Bionic Limb Development: "



It’s hard to keep up with all the developments in the bionics and cybernetics worlds: so many universities and private institutions are working on so many projects that by the time you report one, another has leapfrogged it. PBS News Hour has put together a nice little survey of the current tech, interviewing Dean Kamen and a number of other inventors and researchers in the field. Feeling out of date? Watch away.



The full transcript can be found here if you don’t feel like watching, though it’s really great to see some of this stuff in action.


[via BoingBoing]




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Wednesday, June 29, 2011

The Elliptical Machine Office Desk: putting the 'commute' back in 'telecommuting'

The Elliptical Machine Office Desk: putting the 'commute' back in 'telecommuting': "


Quite frankly, you've got it just a bit too easy. You rise 98 seconds before you're scheduled to clock in, you mash a power button, and suddenly, you're at work. PJs still caked to your legs, mouth still steaming from a lack of brushing. You're a telecommuter, and you're the envy of the working world. In fact, it'd be just stellar if you'd do us all a solid and add a sliver of complexity to your workday -- you know, like swapping out your OfficeMax special for an elliptical machine. And maybe, just maybe, you can convert your laptop into one that's pedal-powered, forcing you to keep churning for fear of dropping from the virtual office. And no, you can't ask for donations to cover the $8,000 price tag -- your fuel savings from last week alone should just about cover it. Harrumph.

The Elliptical Machine Office Desk: putting the 'commute' back in 'telecommuting' originally appeared on Engadget on Wed, 29 Jun 2011 07:08:00 EDT. Please see our terms for use of feeds.

Permalink Medical Xpress  |  sourceHammacher Schlemmer  | Email this | Comments"

Thursday, June 23, 2011

Microsoft's ergonomically alliterative Comfort Curve Keyboard makes a contoured comeback

Microsoft's ergonomically alliterative Comfort Curve Keyboard makes a contoured comeback: "


Like a vinyl record left out in the sun too long, Microsoft's Comfort Curve Keyboard has returned, albeit slightly more warped than before. The ergonomic peripheral is an attempt to improve the comfort and posture of users who just don't go in for the split variety. The 3000 features uniformly-sized QWERTY keys, offering up a similar layout to traditional straight keyboards. You'll be able to get your fingers on the input device in August for $20, to see if the comfort does indeed match the curves.

Microsoft's ergonomically alliterative Comfort Curve Keyboard makes a contoured comeback originally appeared on Engadget on Wed, 15 Jun 2011 08:10:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceMicrosoft  | Email this | Comments"

Video: Complete Hand Recognition With 5-Finger Mouse Amenbo (Video)

Video: Complete Hand Recognition With 5-Finger Mouse Amenbo (Video): "

This looks like something straight out of “Minority Report”: Japan-based robot venture Double Research & Development Co. [JP] has developed a 5-finger mouse [JP] that can track the movements and pressure of individual fingers and send the information to a computer to trigger actions.


Users can also use two hands at the same time to control the device, dubbed amenbo, for complex actions. The amenbo can identify which finger of which hand is being used. It’s also possible to use less than five finger at a time.


Its maker explains:


It is also different from touch panels since a special sensor is attached to each finger, so it can identify which finger on whose hand it is, and even if you lift your fingers off it can follow them from beginning to end.


The Amenbo, in its current form, supports multi-touch operations on Windows 7.


This video (in English), shot by our friends at Diginfonews in Tokyo, provides more insight:




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Wednesday, June 22, 2011

Road Trains--Not Driverless Cars--Are The Future Of Hands-Free Driving

Road Trains--Not Driverless Cars--Are The Future Of Hands-Free Driving: "

Before we get cars driven fully by computers, we'll have platoons of vehicles lead by a professional driver that let you take your eyes off the road and save fuel. They'll be on the road in Europe by 2020.


road trains


Google may be grabbing headlines for its experiments with driverless cars, but fully robotic vehicles probably aren't the next step in our automotive future--think about how long it will take for governments to approve the technology and for auto companies to manufacture driverless cars en masse. Instead, we may soon see vehicle platoons (aka 'road trains') that allow software-equipped cars to automatically follow a professional driver in a 'lead car'. It's a technology that could reduce congestion and increase both speed and fuel economy--and according to Volvo, it may be on European roads by 2020.

'This is easier than what Google is trying to do,' Erik Coelingh, a
technical specialist at Volvo, tells Fast Company. 'What we are trying to do is
take a step in the middle between the adaptive cruise control cars that
we have
today and the Google car that we have in the future.'

When road train technology is commercialized, a driver equipped with platooning software
could use an in-vehicle navigation screen to find the nearest platoon
and drive to the end of it. At that point, the car could wirelessly connect to the platoon and take over
braking, acceleration, and steering--and drivers could safety start texting or watching a movie.

Volvo imagines that professional drivers would lead each platoon,
though there is no technical reason why regular drivers couldn't take
over. But just as bus drivers are required to have special licenses,
Coelingh believes that road train lead drivers should probably have
special qualifications for the job. Employing professional drivers would
also remove a lot of legal hurdles, since each road train would be led
by a real, live human.

[youtube kpv9YJ4OvkE]

Beyond giving drivers the opportunity to
relax on the highway, road trains have a number of advantages over
today's cars: They're ostensibly safer, and they save fuel (driving
close to the car in front of you reduces aerodynamic drag forces, which
are a major contributor to fuel consumption).

So far, Volvo has
successfully completed tests on a closed track in Sweden with one lead
vehicle and one following car. Next up: driving in platoon formation
with several vehicles at the same time on a closed track, and then
moving into the real world.

Volvo is working on road platooning as part of the EU's Safe Road Trains for the Environment (SARTRE) Project, an (apparently existential) initiative that aims to put road trains on unmodified highways--no embedded magnets under the road, for example--where they can safely interact with traffic.

'What we want to try to do is take cars that we have in production today and modify
them as little as possible in order to allow them to drive on the road-train
platoon project,' says Coelingh.

Major auto companies are already working on a common communication standard for intelligent vehicles. This will allow platoon-ready cars from a variety of automakers to communicate with each other.

There are still kinks to work out, of course. What happens if the software malfunctions while a car is in a platoon? How many auto companies need to be involved to make this viable on a large scale? And who will pay the professional drivers?

'We're in the research stage, so we cannot solve all the problems,' says Coelingh. 'The most important thing is that we have the cars communicating with each other.'


Reach Ariel Schwartz via Twitter or email.



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